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Privacy Policy
Last updated: August 4, 2026
Skydrift is a relaxing bird-flying game, available as a browser game (the "Web version") and as an Android app (the "Mobile version"). This page explains what data each version collects and why. If you only care about the Android app, see the Mobile version (Android app) section — it collects far less than the web version.
Web version (browser game)
The web version is a multiplayer social experience — you may encounter other real players flying nearby, and can opt in to chat with them.
- Nickname — optional, entered by you, shown to other nearby players and stored in your browser's local storage. Not tied to any account or identity.
- Chat messages — only sent when both sides opt in ("double opt-in"). Messages pass through our server for real-time delivery and an automated profanity/moderation scan, and are not stored permanently — they exist only for the duration of that chat session.
- Presence & position data — your in-world position is sent to our game server (Colyseus, hosted on Render) so other nearby players can see your bird move. This is ephemeral and not logged to a database.
- Analytics — the web version uses Microsoft Clarity for session-replay and usage analytics (how the game is used, where people click/navigate), to help us find bugs and improve the experience. Clarity may set cookies and collect standard technical data (browser, device type, approximate location from IP). See Microsoft's privacy statement.
- AI companion bird — if no real player is nearby for a while, an AI-controlled bird may appear and chat with you (always disclosed in the UI as AI, never disguised as a real player). Messages you send it are processed via the Groq API to generate replies.
We do not require account creation to play the web version, and we do not sell any collected data.
Mobile version (Android app)
The Android app is a single-player, offline-first experience — there is no chat, no multiplayer, and no networking required to play. It collects only:
- Crash reports (via Firebase Crashlytics) — technical data about app crashes/errors (device model, OS version, stack trace) to help us fix bugs.
- Usage analytics (via Firebase Analytics) — anonymous, aggregate usage data such as session length and which in-game features/controls are used, to help us understand what to improve. Advertising ID collection is explicitly disabled — we do not use this data for ads or personalization.
The Android app does not collect your name, contact details, or precise location, and has no chat or user-generated content of any kind. A nickname field exists purely for cosmetic, on-device personalization (e.g. "Alex, arriving at Palm Cay") — it is stored only in the app's local storage on your device and never transmitted anywhere.
Children's privacy
Skydrift, particularly the mobile version, is designed to be safe for younger players. We do not knowingly collect personal information from children beyond the anonymous technical/usage data described above, and advertising identifiers are disabled on the mobile app for this reason. The web version's chat is not intended for use by children without a guardian's supervision, given it connects you with other real people online.
Data retention & deletion
Web version chat messages and presence data are ephemeral and not retained after a session ends. Crash/analytics data collected by Firebase and Microsoft Clarity is retained per those providers' standard retention policies. To request deletion of any data associated with you, contact us using the details below.
Changes to this policy
We may update this policy as the game evolves. Material changes will be reflected by updating the "Last updated" date above.
Contact
Questions about this policy? Reach out at abhijitdalal7462@gmail.com.
This policy is provided for transparency about Skydrift's actual data practices. It is not a substitute for formal legal advice — consider a legal review before relying on it for regulatory compliance (e.g. COPPA, GDPR) ahead of a public launch.